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Claudia Hart


"Although my work comes directly out of interests in history, classicism, and Romantic ideas about nature and the garden, then using growth algorithms versus the woman’s body, and mathematics versus the woman’s body as metaphors, I initially started working this way as of form of resistance to this kind of macho youth culture." 

The Seasons, 2009. Courtesy of Claudia Hart.  

From New Media Futures: The Rise of Women in the Digital Arts.  


Claudia Hart is an associate professor of film, video, New Media, and animation, School of the Art Institute of Chicago, and a fellow of the Ellen Stone Belic Institute for the Study of Women and Gender in the Media and Arts, Columbia College Chicago, and of the Eyebeam Center for Art + Technology in New York. She has been most recently represented by bitforms gallery in New York, with works in the permanent collection of Teutloff Photo + Video Collection, Cologne, Borosan Collection, Istanbul, and many private collections. Hart’s early works are in the permanent collection of the Metropolitan Museum of Art, Museum of Modern Art in New York City, the MIT List Center, the Vera List Center for Art and Politics, San Diego Museum of Contemporary Art, Museum of Contemporary Art in Berlin, and Sammlung Goetz Museum, Munich.  

She received numerous awards and fellowships from the Illinois Arts Council, the Shapiro Center for Research and Collaboration, Kunstfond Bonn, Stiftung Kulturfonds, Stiftung Luftbrueckendank, Arts International Foundation, Kunstlerhaus Bethanian. 


"When the New York market crashed [in 1990], I got a grant and just split. At that time it was the beginning of having many more women in the art world and of having people of my generation, like Cindy Sherman and Barbara Kruger, both a bit older, becoming art stars." 

–Claudia Hart

Untitled Film Still, 1978, Cindy Sherman 

40”x30” Vintage gelatin silver print 

From the Richard and Ellen Sandor Family Collection, Digital photograph by James Prinz Photography 


computer animation, art installations , augmented reality, virtual reality, projection mapping, 3D printing, and digital PHSColograms 

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